Big in Japan

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More on the iPhoneDevTeam

You might have seen MG’s article titled, “Big in Japan Has a Massive Goal.“  He pretty much hit the nail on the head, but I thought I would explain further.  Here was the release that Scott Baradell put together:

Big in Japan, a Dallas-based idea factory for mobile applications, today announced that its newly formed iPhone Dev Team plans to introduce 100 iPhone applications by the end of 2010. The iPhone Dev Team — a revenue-sharing partnership between the company and individual developers — has already created five apps, ranging from utilities to games, that are available in the iTunes Store.

“With the success of our comparison shopping app ShopSavvy, Big in Japan has negotiated a wide range of distribution, promotion and sponsorship agreements, and has built relationships with agencies and brands such as WPP, Omnicom and Visa,” said Alexander Muse, Big in Japan co-founder. “In essence, we have created a business and marketing pipeline for mobile apps.

“By partnering with individual developers to form the iPhone Dev Team, we enable developers to access this pipeline – reaching more consumers, generating more advertising revenue, and taking advantage of our ability to scale as new applications come on board. Our plan is to fill this pipeline to the tune of 100 iPhone applications over the course of the next 15 months.”

In September, the iPhone Dev Team made its first five applications available for free download at the iTunes Store: Classic Pen and Paper Games, featuring Tic Tac Toe, Hangman and Dots and Boxes; Gravitron X, a gravity-simulator app; Pickr, which polls users with a question of the day; PocketDice, a 3D dice app for role-playing games; and SportsStar, a utility that turns photos into sports trading cards.

Developers who are interested in joining the iPhone Dev Team may contact Big in Japan at sales@biggu.com.

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